- Get()
: Translation
- GetAngle()
: Rotator
- GetAnimationName()
: MD2Model
- GetAnimationNum()
: MD2Model
- GetAspectRatio()
: PerspectiveCamera
- GetAxis()
: Rotator
- GetBounds()
: Node, Group
- GetColor()
: Shape
- GetCullFace()
: Culling
- GetCurSelection()
: Switch
- GetDepth()
: Cube
- GetFarDistance()
: Camera
- GetFOV()
: PerspectiveCamera
- GetFrontFace()
: Culling
- GetGLLightNum()
: Light
- GetHeight()
: Wnd, Cone, Cylinder, Cube, Triangle2D, Rectangle2D
- GetInfoLog()
: Shader
- GetInnerRadius()
: Circle
- GetMagFilter()
: Texture
- GetMatrixMode()
: MatrixMode
- GetMenu()
: Wnd
- GetMinFilter()
: Texture
- GetMode()
: TexGen
- GetNearDistance()
: Camera
- GetNormal()
: Plane
- GetNumAnimations()
: MD2Model
- GetNumControlPoints()
: Curve
- GetNumSegments()
: Curve
- GetNumSkins()
: MD2Model
- GetNumVertices()
: Mesh
- GetOrder()
: Curve
- GetRadius()
: Quadric, Tetrahedron, Circle2D
- GetSkinName()
: MD2Model
- GetSkinNum()
: MD2Model
- GetSpeed()
: Animator
- GetStencilFailOp()
: StencilTest
- GetStencilFunc()
: StencilTest
- GetStencilMask()
: StencilTest
- GetStencilZFailOp()
: StencilTest
- GetStencilZPassOp()
: StencilTest
- GetTextureUnit()
: TextureState
- GetVertices()
: Mesh
- GetWidth()
: Wnd, Cube, Triangle2D, Rectangle2D
- GetWrapR()
: Texture
- GetWrapS()
: Texture
- GetWrapT()
: Texture
- GetXPosition()
: Shape2D
- GetYPosition()
: Shape2D
- GetZPosition()
: Shape2D
- Group()
: Group
- OnCreate()
: Wnd
- OnDestroy()
: Wnd
- OnLButtonDblClk()
: Wnd, InputHandler
- OnLButtonDown()
: Wnd, InputHandler, Examiner
- OnLButtonUp()
: Wnd, InputHandler, Examiner
- OnMButtonDblClk()
: Wnd, InputHandler
- OnMButtonDown()
: Wnd, InputHandler
- OnMButtonUp()
: Wnd, InputHandler
- OnMenuCommand()
: Wnd
- OnMouseMove()
: Wnd, InputHandler, Examiner
- OnMouseWheel()
: Wnd, InputHandler
- OnMove()
: Wnd
- OnPaint()
: Wnd
- OnRButtonDblClk()
: Wnd, InputHandler
- OnRButtonDown()
: Wnd, InputHandler
- OnRButtonUp()
: Wnd, InputHandler
- OnSize()
: Wnd
- operator *=()
: Vec
- operator const float *()
: Vec
- operator float *()
: Matrix, Vec
- operator()()
: Matrix
- operator+=()
: Vec, BoundingBox
- operator-()
: Vec
- operator-=()
: Vec
- operator/=()
: Vec
- operator=()
: Node
- operator==()
: Vec
- operator[]()
: Matrix, Vec, Group
- Redraw()
: Wnd
- Release()
: Node
- ReleaseNoDelete()
: Node
- Remove()
: Menu
- RemoveChild()
: Group
- Render()
: Transform, Rotation, Translation, Scale, Texture2D, Texture1D, Texture, TexEnv, TexGen, TextureState, StencilTest, DepthTest, Culling, MatrixMode, Blending, State, Primitive, Circle, Cone, Cylinder, Sphere, Quadric, Curve, Cube, Tetrahedron, Teapot, Shape, Shader, Node, Mesh, MD2Model, Material, Light, Group, Examiner, PerspectiveCamera, OrthographicCamera, Camera, Shuttle, Rotator, Animator, Triangle2D, Rectangle2D, Circle2D, Shape2D
- RenderChildren()
: AutoSwitch, Switch, Group
- Rotate()
: Transform
- Rotation()
: Rotation
- Rotator()
: Rotator
- Run()
: App
- Scale()
: Transform, Scale
- Seal()
: Group
- Select()
: Switch
- Separator()
: Separator
- Set()
: Vec, Rotation, Translation, Scale
- SetAmbient()
: Material, Light
- SetAngle()
: Rotator
- SetAspectRatio()
: PerspectiveCamera
- SetAttenuation()
: Light
- SetAxis()
: Rotator
- SetColor()
: Shape, Material, Light
- SetCullFace()
: Culling
- SetCurAnimation()
: MD2Model
- SetCurSkin()
: MD2Model
- SetCutoff()
: Light
- SetDepth()
: Cube
- SetDepthFunc()
: DepthTest
- SetDestinationFactor()
: Blending
- SetDiffuse()
: Material, Light
- SetDirection()
: Light
- SetDrawStyle()
: Quadric
- SetEmission()
: Material
- SetFace()
: Material
- SetFarDistance()
: Camera
- SetFOV()
: PerspectiveCamera
- SetFrontFace()
: Culling
- SetHeight()
: Cone, Cylinder, Cube, Triangle2D, Rectangle2D
- SetInnerRadius()
: Circle
- SetInputHandler()
: Wnd
- SetMagFilter()
: Texture
- SetMatrixMode()
: MatrixMode
- SetMenu()
: Wnd
- SetMinFilter()
: Texture
- SetMode()
: TexGen
- SetNearDistance()
: Camera
- SetNormalType()
: Quadric
- SetNumSegments()
: Curve
- SetOrder()
: Curve
- SetOrientation()
: Quadric, Camera
- SetOrtho()
: OrthographicCamera
- SetPlane()
: TexGen
- SetPosition()
: Wnd, Light, Camera, Shape2D
- SetRadius()
: Quadric, Tetrahedron, Circle2D
- SetShininess()
: Material
- SetSize()
: Wnd, Triangle2D, Rectangle2D
- SetSlices()
: Quadric
- SetSourceFactor()
: Blending
- SetSpecular()
: Material, Light
- SetSpeed()
: Animator
- SetSpotExponent()
: Light
- SetStacks()
: Quadric
- SetStencilFunc()
: StencilTest
- SetStencilMask()
: StencilTest
- SetStencilOp()
: StencilTest
- SetTexture()
: Quadric
- SetTextureUnit()
: TextureState
- SetType()
: Material
- SetUniform()
: Shader
- SetVertices()
: Mesh
- SetWidth()
: Cube, Triangle2D, Rectangle2D
- SetWrap()
: Texture
- Show()
: Wnd
- ShowScene()
: Wnd
- Shuttle()
: Shuttle
- Size()
: Group
- State()
: State
- Switch()
: Switch
Generated on Thu Feb 17 09:45:47 2005 for liblvt by
1.4.1