#include <lvt/Transform.h>
Inheritance diagram for Scale:

Public Member Functions | |
| void | Render () |
| Renders the node. | |
| Scale (float x, float y, float z) | |
| Initializing constructor. | |
| Scale (const Vec &v) | |
| Initializing constructor. | |
| Scale () | |
| Default constructor. | |
| void | Set (float x, float y, float z) |
| Sets the scale value. | |
| void | Set (const Vec &v) |
| Sets the scale value. | |
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Default constructor. Sets the initial scale value to (1, 1, 1). That is, an identity scaling. |
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Initializing constructor.
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Initializing constructor.
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Renders the node. Multiplies the current matrix stack (usualy the ModelView matrix) by the objects scaling value. Implements Node. |
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Sets the scale value.
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Sets the scale value.
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1.4.1