Animator | Abstract base class for animating portions of a scene graph |
App | Abstract LVT Application object |
AutoSwitch | Automatic switching between child objects |
Blending | Controls blending |
BoundingBox | An axis-aligned bounding box |
Camera | A camera in 3-space |
Circle | A disc in the z=0 plane |
Circle2D | A two-dimensional circle |
Cone | Cone |
Cube | A rectangular prism |
Culling | Controls backface culling |
Curve | A Bezier curve |
Cylinder | Cylinder |
DepthTest | Controls depth testing |
Examiner | Translates mouse movement into a rotation |
Group | Groups related scene graph nodes together |
InputHandler | Takes some action in response to an input message |
Light | Encapsulates an OpenGL light |
Material | Sets material properties |
Matrix | A 4x4 homogeneous matrix |
MatrixMode | Selects the current OpenGL matrix |
MD2Model | An MD2 (Quake 2) Model |
Menu | A pop-up menu |
Mesh | A triangle mesh |
Node | Abstract base class representing a scene graph node |
OrthographicCamera | An orthographic camera |
PerspectiveCamera | A perspective camera |
Plane | A plane in 3-space |
Primitive | A variable-vertex primitive |
Quadric | A quadric surface |
Rectangle2D | A two-dimensional rectangle |
Rotation | Performs a rotation about an arbitrary axis |
Rotator | Rotates a portion of a scene graph over time |
Scale | Scales a scene graph |
Separator | Separates child objects from the rest of a scene graph |
Shader | A GLSL shader program |
Shape | Abstract base class representing a three-dimensional shape |
Shape2D | Abstract base class representing a 2D object |
Shuttle | Moves a portion of a scene graph along a specified circuit |
Sphere | Sphere |
State | Changes, enables, or disables part of the OpenGL state |
StencilTest | Controls stencil testing |
Switch | Groups objects and selects one of those objects for rendering |
Teapot | The Utah teapot |
Tetrahedron | A tetrahedron (4-sided regular polyhedron) |
TexEnv | Controls how texture values are interpreted when texturing a fragment |
TexGen | Controls texture coordinate generation |
Texture | Abstract base class for an OpenGL texture |
Texture1D | One-dimensional texture object |
Texture2D | Two-dimensional texture object |
TextureState | Abstract base class for objects affecting the current texture state |
Transform | Performs a scale, rotation, and translation, in that order |
Translation | Performs a translation |
Triangle2D | A two-dimensional triangle |
Vec | 3D Homogeneous vector |
Wnd | A toplevel window |