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TexEnv Class Reference
[Scene Graph]

#include <lvt/Texture.h>

Inheritance diagram for TexEnv:

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Detailed Description

Controls how texture values are interpreted when texturing a fragment.

The TexEnv class is a wrapper around the glTexEnv* function calls. Use a TexEnv object to control texture combining and LOD bias (if supported).


Public Member Functions

virtual void Render ()
 Activates the State.


Member Function Documentation

virtual void Render  )  [virtual]
 

Activates the State.

If the State is enabled, the corresponding piece of OpenGL state is enabled and its value is set, if appropriate. If the State object is disabled, the corresponding piece of OpenGL state is disabled.

Implements TextureState.


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