#include <lvt/2d.h>
Inheritance diagram for Shape2D:
Public Member Functions | |
virtual void | Render ()=0 |
Renders the object. | |
void | SetPosition (int x, int y, int z=0) |
Sets the position of the object. | |
int | GetXPosition () const |
Returns the relevant coordinate of the shape's position. | |
int | GetYPosition () const |
Returns the relevant coordinate of the shape's position. | |
int | GetZPosition () const |
Returns the relevant coordinate of the shape's position. |
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Returns the relevant coordinate of the shape's position.
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Returns the relevant coordinate of the shape's position.
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Returns the relevant coordinate of the shape's position.
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Renders the object. A call to render on a 2D object also flushes the OpenGL output buffer. Implements Shape. Implemented in Circle2D, Rectangle2D, and Triangle2D. |
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Sets the position of the object.
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