#include <lvt/State.h>
Inheritance diagram for MatrixMode:

Public Member Functions | |
| bool | DoesLoadIdentity () const |
| Returns true if the matrix will be cleared to the identity upon being set. | |
| GLenum | GetMatrixMode () const |
| Returns the matrix that the MatrixMode object will make active upon rendering. | |
| void | LoadIdentity (bool ident=true) |
| Specifies to the MatrixMode object that the matrix should be cleared to the identity upon being set. | |
| MatrixMode (GLenum matrix=GL_MODELVIEW, bool ident=false) | |
| Constructs the MatrixMode object. | |
| virtual void | Render () |
| Sets the current matrix mode and loads the identity matrix, if enabled. | |
| void | SetMatrixMode (GLenum mode) |
| Sets the matrix that the MatrixMode object will make active upon rendering. | |
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Constructs the MatrixMode object. Sets the matrix to GL_MODELVIEW, and does not load the identity matrix on rendering. |
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Returns true if the matrix will be cleared to the identity upon being set.
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Returns the matrix that the MatrixMode object will make active upon rendering.
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Specifies to the MatrixMode object that the matrix should be cleared to the identity upon being set.
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Sets the current matrix mode and loads the identity matrix, if enabled.
Implements State. |
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Sets the matrix that the MatrixMode object will make active upon rendering.
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1.4.1