#include <lvt/State.h>
Inheritance diagram for MatrixMode:
Public Member Functions | |
bool | DoesLoadIdentity () const |
Returns true if the matrix will be cleared to the identity upon being set. | |
GLenum | GetMatrixMode () const |
Returns the matrix that the MatrixMode object will make active upon rendering. | |
void | LoadIdentity (bool ident=true) |
Specifies to the MatrixMode object that the matrix should be cleared to the identity upon being set. | |
MatrixMode (GLenum matrix=GL_MODELVIEW, bool ident=false) | |
Constructs the MatrixMode object. | |
virtual void | Render () |
Sets the current matrix mode and loads the identity matrix, if enabled. | |
void | SetMatrixMode (GLenum mode) |
Sets the matrix that the MatrixMode object will make active upon rendering. |
|
Constructs the MatrixMode object. Sets the matrix to GL_MODELVIEW, and does not load the identity matrix on rendering. |
|
Returns true if the matrix will be cleared to the identity upon being set.
|
|
Returns the matrix that the MatrixMode object will make active upon rendering.
|
|
Specifies to the MatrixMode object that the matrix should be cleared to the identity upon being set.
|
|
Sets the current matrix mode and loads the identity matrix, if enabled.
Implements State. |
|
Sets the matrix that the MatrixMode object will make active upon rendering.
|