Animator | Abstract base class for animating portions of a scene graph |

App | Abstract LVT Application object |

AutoSwitch | Automatic switching between child objects |

Blending | Controls blending |

BoundingBox | An axis-aligned bounding box |

Camera | A camera in 3-space |

Circle | A disc in the z=0 plane |

Circle2D | A two-dimensional circle |

Cone | Cone |

Cube | A rectangular prism |

Culling | Controls backface culling |

Curve | A Bezier curve |

Cylinder | Cylinder |

DepthTest | Controls depth testing |

Examiner | Translates mouse movement into a rotation |

Group | Groups related scene graph nodes together |

InputHandler | Takes some action in response to an input message |

Light | Encapsulates an OpenGL light |

Material | Sets material properties |

Matrix | A 4x4 homogeneous matrix |

MatrixMode | Selects the current OpenGL matrix |

MD2Model | An MD2 (Quake 2) Model |

Menu | A pop-up menu |

Mesh | A triangle mesh |

Node | Abstract base class representing a scene graph node |

OrthographicCamera | An orthographic camera |

PerspectiveCamera | A perspective camera |

Plane | A plane in 3-space |

Primitive | A variable-vertex primitive |

Quadric | A quadric surface |

Rectangle2D | A two-dimensional rectangle |

Rotation | Performs a rotation about an arbitrary axis |

Rotator | Rotates a portion of a scene graph over time |

Scale | Scales a scene graph |

Separator | Separates child objects from the rest of a scene graph |

Shader | A GLSL shader program |

Shape | Abstract base class representing a three-dimensional shape |

Shape2D | Abstract base class representing a 2D object |

Shuttle | Moves a portion of a scene graph along a specified circuit |

Sphere | Sphere |

State | Changes, enables, or disables part of the OpenGL state |

StencilTest | Controls stencil testing |

Switch | Groups objects and selects one of those objects for rendering |

Teapot | The Utah teapot |

Tetrahedron | A tetrahedron (4-sided regular polyhedron) |

TexEnv | Controls how texture values are interpreted when texturing a fragment |

TexGen | Controls texture coordinate generation |

Texture | Abstract base class for an OpenGL texture |

Texture1D | One-dimensional texture object |

Texture2D | Two-dimensional texture object |

TextureState | Abstract base class for objects affecting the current texture state |

Transform | Performs a scale, rotation, and translation, in that order |

Translation | Performs a translation |

Triangle2D | A two-dimensional triangle |

Vec | 3D Homogeneous vector |

Wnd | A toplevel window |

Generated on Thu Feb 17 09:45:47 2005 for liblvt by 1.4.1