AddRef() | Node | |
Animate(unsigned int dTime) | Node | [virtual] |
GetBounds() | Node | [virtual] |
GetColor() | Shape | [inline] |
GetHeight() const | Triangle2D | [inline] |
GetWidth() const | Triangle2D | [inline] |
GetXPosition() const | Shape2D | [inline] |
GetYPosition() const | Shape2D | [inline] |
GetZPosition() const | Shape2D | [inline] |
Node() | Node | |
Node(const Node &n) | Node | |
operator=(const Node &n) | Node | |
Release() | Node | |
ReleaseNoDelete() | Node | |
Render() | Triangle2D | [virtual] |
SetColor(const Vec &color) | Shape | [inline] |
SetHeight(int h) | Triangle2D | [inline] |
SetPosition(int x, int y, int z=0) | Shape2D | [inline] |
SetSize(int w, int h) | Triangle2D | [inline] |
SetWidth(int w) | Triangle2D | [inline] |
~Node() | Node | [virtual] |