| AddRef() | Node | |
| Animate(unsigned int deltaTime) | Rotator | [virtual] |
| Animator() | Animator | |
| GetAngle() const | Rotator | [inline] |
| GetAxis() const | Rotator | [inline] |
| GetBounds() | Node | [virtual] |
| GetSpeed() const | Animator | [inline] |
| Node() | Node | |
| Node(const Node &n) | Node | |
| operator=(const Node &n) | Node | |
| Release() | Node | |
| ReleaseNoDelete() | Node | |
| Render() | Rotator | [virtual] |
| Rotator() | Rotator | |
| SetAngle(float a) | Rotator | [inline] |
| SetAxis(const Vec &v) | Rotator | [inline] |
| SetSpeed(float speed) | Animator | [inline] |
| ~Animator() | Animator | [virtual] |
| ~Node() | Node | [virtual] |
| ~Rotator() | Rotator |
1.4.1