| AngleBetween(const Vec &v) const | Vec | [inline] |
| Cross(const Vec &rhs) const | Vec | [inline] |
| Distance(const Vec &v) const | Vec | [inline] |
| Distance(const class Plane &p) const | Vec | [inline] |
| Dot(const Vec &rhs) const | Vec | [inline] |
| Length() const | Vec | [inline] |
| Normalize() const | Vec | [inline] |
| operator *=(float rhs) | Vec | [inline] |
| operator *=(const Vec &rhs) | Vec | [inline] |
| operator const float *() const | Vec | [inline] |
| operator float *() | Vec | [inline] |
| operator+=(const Vec &rhs) | Vec | [inline] |
| operator-() const | Vec | [inline] |
| operator-=(const Vec &rhs) | Vec | [inline] |
| operator/=(float rhs) | Vec | [inline] |
| operator==(const Vec &rhs) const | Vec | [inline] |
| operator[](int i) const | Vec | [inline] |
| Projection(const Vec &v) const | Vec | [inline] |
| Projection(const class Plane &p) const | Vec | [inline] |
| Set(float x, float y, float z, float w=1.0) | Vec | [inline] |
| Vec() | Vec | [inline] |
| ZeroVector() | Vec | [inline, static] |
1.4.1