AddRef() | Node | |
Animate(unsigned int dTime) | Node | [virtual] |
Disable() | State | [inline] |
Enable() | State | [inline] |
GetBounds() | Node | [virtual] |
GetMagFilter() const | Texture | [inline] |
GetMinFilter() const | Texture | [inline] |
GetTextureUnit() const | TextureState | [inline] |
GetWrapR() const | Texture | [inline] |
GetWrapS() const | Texture | [inline] |
GetWrapT() const | Texture | [inline] |
IsEnabled() const | State | [inline] |
Load(const std::string &fileName) | Texture | [virtual] |
Load(unsigned int x, unsigned int y, const unsigned char *bitmap, int border=0, GLint internalFormat=GL_RGBA8, GLenum externalFormat=GL_RGBA, GLenum type=GL_UNSIGNED_BYTE) | Texture | [virtual] |
Node() | Node | |
Node(const Node &n) | Node | |
operator=(const Node &n) | Node | |
Release() | Node | |
ReleaseNoDelete() | Node | |
Render() | Texture2D | [virtual] |
SetMagFilter(GLenum filter) | Texture | [inline] |
SetMinFilter(GLenum filter) | Texture | [inline] |
SetTextureUnit(int unit) | TextureState | [inline] |
SetWrap(GLenum s, GLenum t, GLenum r=GL_REPEAT) | Texture | |
State() | State | [inline] |
~Node() | Node | [virtual] |