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Texture2D Member List

This is the complete list of members for Texture2D, including all inherited members.

AddRef()Node
Animate(unsigned int dTime)Node [virtual]
Disable()State [inline]
Enable()State [inline]
GetBounds()Node [virtual]
GetMagFilter() const Texture [inline]
GetMinFilter() const Texture [inline]
GetTextureUnit() const TextureState [inline]
GetWrapR() const Texture [inline]
GetWrapS() const Texture [inline]
GetWrapT() const Texture [inline]
IsEnabled() const State [inline]
Load(const std::string &fileName)Texture [virtual]
Load(unsigned int x, unsigned int y, const unsigned char *bitmap, int border=0, GLint internalFormat=GL_RGBA8, GLenum externalFormat=GL_RGBA, GLenum type=GL_UNSIGNED_BYTE)Texture [virtual]
Node()Node
Node(const Node &n)Node
operator=(const Node &n)Node
Release()Node
ReleaseNoDelete()Node
Render()Texture2D [virtual]
SetMagFilter(GLenum filter)Texture [inline]
SetMinFilter(GLenum filter)Texture [inline]
SetTextureUnit(int unit)TextureState [inline]
SetWrap(GLenum s, GLenum t, GLenum r=GL_REPEAT)Texture
State()State [inline]
~Node()Node [virtual]


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