AddRef() | Node | |
Animate(unsigned int dTime) | Node | [virtual] |
GetBounds() | Node | [virtual] |
GetColor() | Shape | [inline] |
GetRadius() const | Tetrahedron | [inline] |
Node() | Node | |
Node(const Node &n) | Node | |
operator=(const Node &n) | Node | |
Release() | Node | |
ReleaseNoDelete() | Node | |
Render() | Tetrahedron | [virtual] |
SetColor(const Vec &color) | Shape | [inline] |
SetRadius(float radius) | Tetrahedron | [inline] |
~Node() | Node | [virtual] |