AddRef() | Node | |
Animate(unsigned int dTime) | Node | [virtual] |
GetBounds() | Node | [virtual] |
Node() | Node | |
Node(const Node &n) | Node | |
operator=(const Node &n) | Node | |
Release() | Node | |
ReleaseNoDelete() | Node | |
Render() | Rotation | [virtual] |
Rotation() | Rotation | |
Set(float angle, const Vec &axis) | Rotation | |
~Node() | Node | [virtual] |