| AddRef() | Node | |
| Animate(unsigned int dTime) | Node | [virtual] |
| GetBounds() | Node | [virtual] |
| GetColor() | Shape | [inline] |
| GetRadius() const | Quadric | [inline] |
| Node() | Node | |
| Node(const Node &n) | Node | |
| LVT::Shape::operator=(const Node &n) | Node | |
| Release() | Node | |
| ReleaseNoDelete() | Node | |
| Render()=0 | Quadric | [pure virtual] |
| SetColor(const Vec &color) | Shape | [inline] |
| SetDrawStyle(GLenum drawStyle) | Quadric | [inline] |
| SetNormalType(GLenum newType) | Quadric | [inline] |
| SetOrientation(GLenum orientation) | Quadric | [inline] |
| SetRadius(float radius) | Quadric | [inline] |
| SetSlices(int slices) | Quadric | [inline] |
| SetStacks(int stacks) | Quadric | [inline] |
| SetTexture(bool dotex) | Quadric | [inline] |
| ~Node() | Node | [virtual] |
1.4.1