AddPoint(float x, float y, float z=0, float w=1) | Primitive | [inline] |
AddPoint(const Vec &v) | Primitive | [inline] |
AddPointAndDraw(float x, float y, float z=0, float w=1) | Primitive | [inline] |
AddPointAndDraw(const Vec &v) | Primitive | [inline] |
AddRef() | Node | |
Animate(unsigned int dTime) | Node | [virtual] |
Clear() | Primitive | [inline] |
GetBounds() | Node | [virtual] |
GetColor() | Shape | [inline] |
Node() | Node | |
Node(const Node &n) | Node | |
operator=(const Node &n) | Node | |
Release() | Node | |
ReleaseNoDelete() | Node | |
Render() | Primitive | [inline, virtual] |
SetColor(const Vec &color) | Shape | [inline] |
~Node() | Node | [virtual] |