| AddPoint(float x, float y, float z=0, float w=1) | Primitive | [inline] |
| AddPoint(const Vec &v) | Primitive | [inline] |
| AddPointAndDraw(float x, float y, float z=0, float w=1) | Primitive | [inline] |
| AddPointAndDraw(const Vec &v) | Primitive | [inline] |
| AddRef() | Node | |
| Animate(unsigned int dTime) | Node | [virtual] |
| Clear() | Primitive | [inline] |
| GetBounds() | Node | [virtual] |
| GetColor() | Shape | [inline] |
| Node() | Node | |
| Node(const Node &n) | Node | |
| operator=(const Node &n) | Node | |
| Release() | Node | |
| ReleaseNoDelete() | Node | |
| Render() | Primitive | [inline, virtual] |
| SetColor(const Vec &color) | Shape | [inline] |
| ~Node() | Node | [virtual] |
1.4.1