AddRef() | Node | |
Animate(unsigned int dTime) | Node | [virtual] |
FitToWnd(int width, int height) | PerspectiveCamera | [virtual] |
GetAspectRatio() | PerspectiveCamera | [inline] |
GetBounds() | Node | [virtual] |
GetFarDistance() | Camera | [inline] |
GetFOV() | PerspectiveCamera | [inline] |
GetNearDistance() | Camera | [inline] |
LookAt(const Vec &target) | Camera | [inline] |
LookAt(float x, float y, float z) | Camera | [inline] |
Node() | Node | |
Node(const Node &n) | Node | |
operator=(const Node &n) | Node | |
Release() | Node | |
ReleaseNoDelete() | Node | |
Render() | PerspectiveCamera | [virtual] |
SetAspectRatio(float aspectRatio) | PerspectiveCamera | [inline] |
SetFarDistance(float farDist) | Camera | [inline] |
SetFOV(float fov) | PerspectiveCamera | [inline] |
SetNearDistance(float nearDist) | Camera | [inline] |
SetOrientation(const Vec &orient) | Camera | [inline] |
SetOrientation(float x, float y, float z) | Camera | [inline] |
SetPosition(const Vec &pos) | Camera | [inline] |
SetPosition(float x, float y, float z) | Camera | [inline] |
~Node() | Node | [virtual] |