| AddRef() | Node | |
| Animate(unsigned int dTime) | Node | [virtual] |
| GetBounds() | Node | [virtual] |
| GetNumVertices() const | Mesh | [inline] |
| GetVertices() | Mesh | [inline] |
| Node() | Node | |
| Node(const Node &n) | Node | |
| operator=(const Node &n) | Node | |
| Release() | Node | |
| ReleaseNoDelete() | Node | |
| Render() | Mesh | [virtual] |
| SetVertices(int n, unsigned char *vertexData) | Mesh | |
| ~Node() | Node | [virtual] |
1.4.1