AddRef() | Node | |
Animate(unsigned int dTime) | Node | [virtual] |
GetBounds() | Node | [virtual] |
GetNumVertices() const | Mesh | [inline] |
GetVertices() | Mesh | [inline] |
Node() | Node | |
Node(const Node &n) | Node | |
operator=(const Node &n) | Node | |
Release() | Node | |
ReleaseNoDelete() | Node | |
Render() | Mesh | [virtual] |
SetVertices(int n, unsigned char *vertexData) | Mesh | |
~Node() | Node | [virtual] |