| AddRef() | Node | |
| Animate(unsigned int dTime) | Node | [virtual] |
| BLACK_PLASTIC enum value | Material | |
| BLACK_RUBBER enum value | Material | |
| BRASS enum value | Material | |
| BRONZE enum value | Material | |
| CHROME enum value | Material | |
| COPPER enum value | Material | |
| CUSTOM enum value | Material | |
| EMERALD enum value | Material | |
| GetBounds() | Node | [virtual] |
| GOLD enum value | Material | |
| JADE enum value | Material | |
| Material(MaterialType type=CUSTOM) | Material | |
| MaterialType enum name | Material | |
| Node() | Node | |
| Node(const Node &n) | Node | |
| OBSIDIAN enum value | Material | |
| operator=(const Node &n) | Node | |
| PEARL enum value | Material | |
| PEWTER enum value | Material | |
| POLISHED_BRONZE enum value | Material | |
| POLISHED_COPPER enum value | Material | |
| POLISHED_GOLD enum value | Material | |
| POLISHED_SILVER enum value | Material | |
| Release() | Node | |
| ReleaseNoDelete() | Node | |
| Render() | Material | [virtual] |
| RUBY enum value | Material | |
| SetAmbient(const Vec &v) | Material | [inline] |
| SetAmbient(float r, float g, float b, float a=1.0f) | Material | [inline] |
| SetColor(const Vec &v) | Material | [inline] |
| SetColor(float r, float g, float b, float a=1.0f) | Material | [inline] |
| SetDiffuse(const Vec &v) | Material | [inline] |
| SetDiffuse(float r, float g, float b, float a=1.0f) | Material | [inline] |
| SetEmission(const Vec &v) | Material | [inline] |
| SetEmission(float r, float g, float b, float a=1.0f) | Material | [inline] |
| SetFace(GLenum face) | Material | [inline] |
| SetShininess(float s) | Material | [inline] |
| SetSpecular(const Vec &v) | Material | [inline] |
| SetSpecular(float r, float g, float b, float a=1.0f) | Material | [inline] |
| SetType(MaterialType type) | Material | |
| SILVER enum value | Material | |
| TURQUOISE enum value | Material | |
| ~Node() | Node | [virtual] |