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Material Member List

This is the complete list of members for Material, including all inherited members.

AddRef()Node
Animate(unsigned int dTime)Node [virtual]
BLACK_PLASTIC enum valueMaterial
BLACK_RUBBER enum valueMaterial
BRASS enum valueMaterial
BRONZE enum valueMaterial
CHROME enum valueMaterial
COPPER enum valueMaterial
CUSTOM enum valueMaterial
EMERALD enum valueMaterial
GetBounds()Node [virtual]
GOLD enum valueMaterial
JADE enum valueMaterial
Material(MaterialType type=CUSTOM)Material
MaterialType enum nameMaterial
Node()Node
Node(const Node &n)Node
OBSIDIAN enum valueMaterial
operator=(const Node &n)Node
PEARL enum valueMaterial
PEWTER enum valueMaterial
POLISHED_BRONZE enum valueMaterial
POLISHED_COPPER enum valueMaterial
POLISHED_GOLD enum valueMaterial
POLISHED_SILVER enum valueMaterial
Release()Node
ReleaseNoDelete()Node
Render()Material [virtual]
RUBY enum valueMaterial
SetAmbient(const Vec &v)Material [inline]
SetAmbient(float r, float g, float b, float a=1.0f)Material [inline]
SetColor(const Vec &v)Material [inline]
SetColor(float r, float g, float b, float a=1.0f)Material [inline]
SetDiffuse(const Vec &v)Material [inline]
SetDiffuse(float r, float g, float b, float a=1.0f)Material [inline]
SetEmission(const Vec &v)Material [inline]
SetEmission(float r, float g, float b, float a=1.0f)Material [inline]
SetFace(GLenum face)Material [inline]
SetShininess(float s)Material [inline]
SetSpecular(const Vec &v)Material [inline]
SetSpecular(float r, float g, float b, float a=1.0f)Material [inline]
SetType(MaterialType type)Material
SILVER enum valueMaterial
TURQUOISE enum valueMaterial
~Node()Node [virtual]


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