AddRef() | Node | |
Animate(unsigned int dTime) | Node | [virtual] |
BLACK_PLASTIC enum value | Material | |
BLACK_RUBBER enum value | Material | |
BRASS enum value | Material | |
BRONZE enum value | Material | |
CHROME enum value | Material | |
COPPER enum value | Material | |
CUSTOM enum value | Material | |
EMERALD enum value | Material | |
GetBounds() | Node | [virtual] |
GOLD enum value | Material | |
JADE enum value | Material | |
Material(MaterialType type=CUSTOM) | Material | |
MaterialType enum name | Material | |
Node() | Node | |
Node(const Node &n) | Node | |
OBSIDIAN enum value | Material | |
operator=(const Node &n) | Node | |
PEARL enum value | Material | |
PEWTER enum value | Material | |
POLISHED_BRONZE enum value | Material | |
POLISHED_COPPER enum value | Material | |
POLISHED_GOLD enum value | Material | |
POLISHED_SILVER enum value | Material | |
Release() | Node | |
ReleaseNoDelete() | Node | |
Render() | Material | [virtual] |
RUBY enum value | Material | |
SetAmbient(const Vec &v) | Material | [inline] |
SetAmbient(float r, float g, float b, float a=1.0f) | Material | [inline] |
SetColor(const Vec &v) | Material | [inline] |
SetColor(float r, float g, float b, float a=1.0f) | Material | [inline] |
SetDiffuse(const Vec &v) | Material | [inline] |
SetDiffuse(float r, float g, float b, float a=1.0f) | Material | [inline] |
SetEmission(const Vec &v) | Material | [inline] |
SetEmission(float r, float g, float b, float a=1.0f) | Material | [inline] |
SetFace(GLenum face) | Material | [inline] |
SetShininess(float s) | Material | [inline] |
SetSpecular(const Vec &v) | Material | [inline] |
SetSpecular(float r, float g, float b, float a=1.0f) | Material | [inline] |
SetType(MaterialType type) | Material | |
SILVER enum value | Material | |
TURQUOISE enum value | Material | |
~Node() | Node | [virtual] |