| AddRef() | Node | |
| Animate(unsigned int dTime) | MD2Model | [virtual] |
| GetAnimationName(int aniNum) const | MD2Model | |
| GetAnimationNum(const std::string &animName) const | MD2Model | |
| GetBounds() | Node | [virtual] |
| GetNumAnimations() const | MD2Model | [inline] |
| GetNumSkins() const | MD2Model | [inline] |
| GetSkinName(int skinNum) const | MD2Model | |
| GetSkinNum(const std::string &skinName) const | MD2Model | |
| Load(const std::string &fileName) | MD2Model | |
| MD2Model() | MD2Model | |
| MD2Model(const std::string &fileName) | MD2Model | |
| Node() | Node | |
| Node(const Node &n) | Node | |
| operator=(const Node &n) | Node | |
| Release() | Node | |
| ReleaseNoDelete() | Node | |
| Render() | MD2Model | [virtual] |
| SetCurAnimation(int aniNum) | MD2Model | |
| SetCurAnimation(const std::string &aniName) | MD2Model | |
| SetCurSkin(int skinNum) | MD2Model | |
| SetCurSkin(const std::string &skinName) | MD2Model | |
| ~Node() | Node | [virtual] |
1.4.1