AddRef() | Node | |
Animate(unsigned int dTime) | MD2Model | [virtual] |
GetAnimationName(int aniNum) const | MD2Model | |
GetAnimationNum(const std::string &animName) const | MD2Model | |
GetBounds() | Node | [virtual] |
GetNumAnimations() const | MD2Model | [inline] |
GetNumSkins() const | MD2Model | [inline] |
GetSkinName(int skinNum) const | MD2Model | |
GetSkinNum(const std::string &skinName) const | MD2Model | |
Load(const std::string &fileName) | MD2Model | |
MD2Model() | MD2Model | |
MD2Model(const std::string &fileName) | MD2Model | |
Node() | Node | |
Node(const Node &n) | Node | |
operator=(const Node &n) | Node | |
Release() | Node | |
ReleaseNoDelete() | Node | |
Render() | MD2Model | [virtual] |
SetCurAnimation(int aniNum) | MD2Model | |
SetCurAnimation(const std::string &aniName) | MD2Model | |
SetCurSkin(int skinNum) | MD2Model | |
SetCurSkin(const std::string &skinName) | MD2Model | |
~Node() | Node | [virtual] |