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Light Member List

This is the complete list of members for Light, including all inherited members.

AddRef()Node
Animate(unsigned int dTime)Node [virtual]
GetBounds()Node [virtual]
GetGLLightNum() const Light [inline]
Light()Light
Node()Node
Node(const Node &n)Node
operator=(const Node &n)Node
Release()Node
ReleaseNoDelete()Node
Render()Light [virtual]
SetAmbient(const Vec &v)Light [inline]
SetAmbient(float r, float g, float b, float a=1.0f)Light [inline]
SetAttenuation(const Vec &v)Light [inline]
SetAttenuation(float c, float l, float q)Light [inline]
SetColor(const Vec &v)Light [inline]
SetColor(float r, float g, float b, float a=1.0f)Light [inline]
SetCutoff(float cutoff)Light [inline]
SetDiffuse(const Vec &v)Light [inline]
SetDiffuse(float r, float g, float b, float a=1.0f)Light [inline]
SetDirection(const Vec &v)Light [inline]
SetDirection(float x, float y, float z)Light [inline]
SetPosition(const Vec &pos)Light [inline]
SetPosition(float x, float y, float z, float w=1)Light [inline]
SetSpecular(const Vec &v)Light [inline]
SetSpecular(float r, float g, float b, float a=1.0f)Light [inline]
SetSpotExponent(float exp)Light [inline]
~Node()Node [virtual]


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