AddRef() | Node | |
Animate(unsigned int dTime) | Node | [virtual] |
GetBounds() | Node | [virtual] |
GetGLLightNum() const | Light | [inline] |
Light() | Light | |
Node() | Node | |
Node(const Node &n) | Node | |
operator=(const Node &n) | Node | |
Release() | Node | |
ReleaseNoDelete() | Node | |
Render() | Light | [virtual] |
SetAmbient(const Vec &v) | Light | [inline] |
SetAmbient(float r, float g, float b, float a=1.0f) | Light | [inline] |
SetAttenuation(const Vec &v) | Light | [inline] |
SetAttenuation(float c, float l, float q) | Light | [inline] |
SetColor(const Vec &v) | Light | [inline] |
SetColor(float r, float g, float b, float a=1.0f) | Light | [inline] |
SetCutoff(float cutoff) | Light | [inline] |
SetDiffuse(const Vec &v) | Light | [inline] |
SetDiffuse(float r, float g, float b, float a=1.0f) | Light | [inline] |
SetDirection(const Vec &v) | Light | [inline] |
SetDirection(float x, float y, float z) | Light | [inline] |
SetPosition(const Vec &pos) | Light | [inline] |
SetPosition(float x, float y, float z, float w=1) | Light | [inline] |
SetSpecular(const Vec &v) | Light | [inline] |
SetSpecular(float r, float g, float b, float a=1.0f) | Light | [inline] |
SetSpotExponent(float exp) | Light | [inline] |
~Node() | Node | [virtual] |