| AddRef() | Node | |
| Animate(unsigned int dTime) | Node | [virtual] |
| GetBounds() | Node | [virtual] |
| GetGLLightNum() const | Light | [inline] |
| Light() | Light | |
| Node() | Node | |
| Node(const Node &n) | Node | |
| operator=(const Node &n) | Node | |
| Release() | Node | |
| ReleaseNoDelete() | Node | |
| Render() | Light | [virtual] |
| SetAmbient(const Vec &v) | Light | [inline] |
| SetAmbient(float r, float g, float b, float a=1.0f) | Light | [inline] |
| SetAttenuation(const Vec &v) | Light | [inline] |
| SetAttenuation(float c, float l, float q) | Light | [inline] |
| SetColor(const Vec &v) | Light | [inline] |
| SetColor(float r, float g, float b, float a=1.0f) | Light | [inline] |
| SetCutoff(float cutoff) | Light | [inline] |
| SetDiffuse(const Vec &v) | Light | [inline] |
| SetDiffuse(float r, float g, float b, float a=1.0f) | Light | [inline] |
| SetDirection(const Vec &v) | Light | [inline] |
| SetDirection(float x, float y, float z) | Light | [inline] |
| SetPosition(const Vec &pos) | Light | [inline] |
| SetPosition(float x, float y, float z, float w=1) | Light | [inline] |
| SetSpecular(const Vec &v) | Light | [inline] |
| SetSpecular(float r, float g, float b, float a=1.0f) | Light | [inline] |
| SetSpotExponent(float exp) | Light | [inline] |
| ~Node() | Node | [virtual] |