AddRef() | Node | |
Animate(unsigned int dTime) | Node | [virtual] |
GetBounds() | Node | [virtual] |
GetColor() | Shape | [inline] |
GetInnerRadius() const | Circle | [inline] |
GetRadius() const | Quadric | [inline] |
Node() | Node | |
Node(const Node &n) | Node | |
LVT::Shape::operator=(const Node &n) | Node | |
Release() | Node | |
ReleaseNoDelete() | Node | |
Render() | Circle | [virtual] |
SetColor(const Vec &color) | Shape | [inline] |
SetDrawStyle(GLenum drawStyle) | Quadric | [inline] |
SetInnerRadius(float r) | Circle | [inline] |
SetNormalType(GLenum newType) | Quadric | [inline] |
SetOrientation(GLenum orientation) | Quadric | [inline] |
SetRadius(float radius) | Quadric | [inline] |
SetSlices(int slices) | Quadric | [inline] |
SetStacks(int stacks) | Quadric | [inline] |
SetTexture(bool dotex) | Quadric | [inline] |
~Node() | Node | [virtual] |