| AddRef() | Node | |
| Animate(unsigned int dTime) | Node | [virtual] |
| FitToWnd(int width, int height)=0 | Camera | [pure virtual] |
| GetBounds() | Node | [virtual] |
| GetFarDistance() | Camera | [inline] |
| GetNearDistance() | Camera | [inline] |
| LookAt(const Vec &target) | Camera | [inline] |
| LookAt(float x, float y, float z) | Camera | [inline] |
| Node() | Node | |
| Node(const Node &n) | Node | |
| operator=(const Node &n) | Node | |
| Release() | Node | |
| ReleaseNoDelete() | Node | |
| Render()=0 | Camera | [pure virtual] |
| SetFarDistance(float farDist) | Camera | [inline] |
| SetNearDistance(float nearDist) | Camera | [inline] |
| SetOrientation(const Vec &orient) | Camera | [inline] |
| SetOrientation(float x, float y, float z) | Camera | [inline] |
| SetPosition(const Vec &pos) | Camera | [inline] |
| SetPosition(float x, float y, float z) | Camera | [inline] |
| ~Node() | Node | [virtual] |
1.4.1