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Shader Member List

This is the complete list of members for Shader, including all inherited members.

AddFragmentSource(const std::string &fileName)Shader [inline]
AddRef()Node
AddVertexSource(const std::string &fileName)Shader [inline]
Animate(unsigned int dTime)Node [virtual]
Compile()Shader [virtual]
Disable()State [inline]
Enable()State [inline]
GetBounds()Node [virtual]
GetInfoLog()Shader [virtual]
IsEnabled() const State [inline]
Node()Node
Node(const Node &n)Node
operator=(const Node &n)Node
Release()Node
ReleaseNoDelete()Node
Render()Shader [virtual]
SetUniform(const char *name, float p1)Shader [virtual]
SetUniform(const char *name, float p1, float p2)Shader [virtual]
SetUniform(const char *name, float p1, float p2, float p3)Shader [virtual]
SetUniform(const char *name, float p1, float p2, float p3, float p4)Shader [virtual]
SetUniform(const char *name, int p1)Shader [virtual]
SetUniform(const char *name, int p1, int p2)Shader [virtual]
SetUniform(const char *name, int p1, int p2, int p3)Shader [virtual]
SetUniform(const char *name, int p1, int p2, int p3, int p4)Shader [virtual]
State()State [inline]
~Node()Node [virtual]


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